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World map editor
World map editor








Information gathered provided by the Rust Map Making community.

#World map editor code

Since it is based on Unity Editor and open-source, you can import third party editing tools via packages or Asset Store, or code your own tools. From there, you can either: Launch the editor with the default map by clicking on 'Launch Editor' Load one of the preset maps (Tiny, Small, Normal, Large and Huge size) Load a previously edited map Note: in the current version of the editor, this is the only way to load a map. It is recommended only for advanced map makers that have experience of working with Unity and C# (recommended but not necessary) In the Main Menu, go to 'Extras', then 'Community' and 'Map Editor'. It provides the same basic functions as RustEdit and gives much more opportunities for terrain and splat editing. Turn your static maps into interactive landscapes Bring your world to life with our interactive map maker Just upload your map image from any fantasy map maker, and you can link everything from countries and cities, to dungeons and taverns. Rust Map Editor (formerly known as Rust Map Making Editor, aka RMME) is an open-source map editor for Unity Editor made by Adsito. RustEdit Oxide extension page Rust Map Editor Then you can save or load your map in various formats, currently supported are XML and Simple Trainer format (objects.ini). You have a freecam to navigate around, and you can spawn objects (with preview), move them around with your mouse or keys. You cannot modify or add any tools within the editor – so if you want to do something that is hard or impossible to do with RustEdit, you should consider trying out the editor below. Description This is a tool reminiscent of MTA:SA Map Editor days. It also fixes some minor issues with deployable objects, respawn timers of crates and collectable resources, etc. Please note that this section assumes that you are using. These pages provide some basic information about the World Builder program. This editor has its own Oxide extension that implements some missing features from the Rust.World SDK through modding, allowing you to modify Cargo Ship/Bradley APC paths, create your own puzzles and modify/add custom vending machines and loot tables. The Command & Conquer Generals World Builder is a scenario editor for Command & Conquer Generals and the Zero Hour expansion pack that allows you to create your own maps and missions. These maps use world map coloring or patterns to display numerical data for. Keep in mind that some tools are limited and available only for Patreon members. Create interactive maps in minutes with our easy to use map creator.

world map editor world map editor

Simplicity and good amount of features makes it preferred for beginners and regular map makers. RustEdit is a standalone map editor (meaning it is a click-to-run executable) with a range of tools for terrain, splat, biome, topology, alpha and prefab editing. At this moment there are two map editors available. Facepunch doesn't provide their own map editor – but we have tools to make it ( Rust.World SDK).








World map editor